![]() 20% IAS is nice, and while the ED isn't as high as Insight, the -35% enemy lightning resistance seems like it would be pretty good for a lightning-based javazon. I currently have insight on a cryptic axe for my merc, so I don't have much room to complain. ![]() Is the reason this isn't used compared to Ancient's Pledge simply that AP (ral + ort + tal) is so much cheaper?Ĭrescent Moon (Axes/Swords/Polearms, shael + um + tir)ġ0% Chance To Cast Level 17 Chain Lightning On Striking 7% Chance To Cast Level 13 Static Field On Striking +20% Increased Attack Speed +180-220% Enhanced Damage (varies) Ignore Target's Defense -35% To Enemy Lightning Resistance 25% Chance of Open Wounds +9-11 Magic Absorb (varies) +2 To Mana After Each Kill Level 18 Summon Spirit Wolf (30 Charges) The resistances are pretty awesome- a minimum roll still puts you above Ancient's Pledge, and the block chance is pretty nice, too. Missile +20 To Dexterity All Resistances +50-70 (varies) Magic Damage Reduced By 7 Level 12 Slow Missiles (60 Charges)Ĭonsidering amazons are generally a bit low on resistance, this seems like it would be a good stop gap until a better shield is found. +20% Faster Hit Recovery +20% Faster Block Rate 20% Increased Chance of Blocking +130-160% Enhanced Defense (varies) +250 Defense vs. Two interesting things I came across that I don't see people talk about here. Most of my gear is pretty suspect, and I'm looking for ways to upgrade my gear and potentially my mercenary's gear. Notably, I don't have titans, but Demon Arch. I've rolled up a javazon after finding "good enough" gear to start making one.
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